Path: news.cc.swarthmore.edu!aaron From: aaron@cs.swarthmore.edu (Aaron Hertzmann) Newsgroups: _swat.org.swil Subject: Swarthmore: The Gathering Date: 23 Oct 1994 04:11:06 GMT Organization: Swarthmore College Ministry of Information Lines: 81 Distribution: local Message-ID: <38cnoq$att@larch.cc.swarthmore.edu> NNTP-Posting-Host: coriander.cs.swarthmore.edu Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Keywords: garnet chuckaluck While both of us were writing papers at 4 am, Thursday night, Fred and Aaron got engrossed in a game of "Swarthmore: The Gathering". For those unfamiliar with the game, we thought we'd share some of the details for your amusement and disgust. There are five colors of Manic in the game: Garnet Manic - Colors of Admissions Offices, Deans, and Alumni Organisations Green Manic - Color of Tuition, Tarble Credit, and the Economics Department Bluedini Manic - Color of Liquid Amusement and Inspiration Black Manic - Color of Stress and Angst White Manic - Color of Ice Cream and Mail From Home (very rare) Each player purchases their own deck, which, including Booster Packs, can cost upwards of $25,000 (not unlike a similar game). It is of indeterminate length, lasting 4, 5, or even 6 years. The players take turns, drawing a card from their deck, registering their opponents for classes, extracurricular activites, and other similar atrocities. The first player with 20 insanity points transfers to Arkham Community College. Here is a sample game: A: I'll draw a card, and play Library of Lang, then tap it for a Black Manic, and register you for ENGL 666, "Discourses on Postmodern Discourses". Your turn. F: Ooh, rough start. I'll draw a card, and play Admissions Office and summon a spec - remember, you can't kill him or the Admissions staff attacks you. A: Grr. Time for a paper - I play Olde Club for Bluedini Manic, and assign you 200 pages of Foucault - that's one 1 insanity point per turn. F: Ouch. I'll play the Multicultural Land and tap it to smite you with "Conversational Sanskrit" class. Meanwhile, the spec will attend my English class for me. A: Fine - here's a Ten-Page Paper for you, plus I inflict Addictive Computer Game on you, to double the insanity cost. F: Ok, take Fourty-Minute Verbal Presentation, and then add Network Connection, so you take the same effects from the Addictive Computer Game as I do. A: I cast Flooded Basement on Parrish, to bring the Network down. F: I summon Drunken Physical Plant Repair Team to do 2 points of Structural Damage to your dorm room. A: I summon Wall of Construction to prevent the Repair Team from Damaging the dorm. F: I cast a Pizza Delivery spell on the Repair Team - they can get anywhere on campus! A: Aha - but with the Alfredo's Enchantment, it will take four turns for them to take effect. I play Computer Lab for Black Manic and assign you a Ten-Page Paper, and with the Immanuel Kant modifier, that's 5 insanity points. F: Hmm.. about time for a Care Package, for 3 insanity points. I tap all of my Manic and hit you with Forgotten Exam for 5 more points, unless you have a cram card. A: I'll cast Early Morning Time Change on your English class and Hate Speech Incident, so you can't bring out any new assignments this turn. F: I'll use Sharples against you and hit you with a Lentil Loaf! A: I cast Tarble Credit to cancel the Lentil Loaf and cast Lithium and Study Break for 5 insanity points for myself. F: I Summon US News & World Report article to cause two points of inferiority complex. [...] A: I appear to have 666 insanity points, so I Summon Cthulhu and the world is overcome by the forces of evil, thus illustrating the point that no one wins at a game of Swarthmore. Fred & Aaron "We lose sleep over it so you don't have to!"