The Magic Items that TSR Forgot >by Bill Garrett > > >Tired of the same, old magic items that have been in the rulebooks for >the past 13 years? Forthwith lies a compendium of late-night, beer- >fueled humor, cleverly disguised as a list of new magical items. Drop >one or two into your game for a few extra laughs. > > >Mace of Disruption > >This item appears to be a normal mace +1 and is usable only by spell >casters, but is laiden with a curse that does not become apparent >until the possessor tries to cast a spell. At this point, the mace >will loudly yell "Hey, you!" and will begin to spout off insults at >the wielder so as to break up the caster's concentration and hence >ruin the spell. > > >Wand of Blunder > >This wand looks like the lower leg bone of a large dog and will >radiate a strong dweomer of the Silly type if a detect magic spell is >cast. Every use expends one charge and produces one of the following >results: (roll d12) > >1) Severs user's hand >2) Causes target to lose all body hair >3) Performs Create Water, over user's head >4) Creates massive stench, causing all party members to retch for > one round (save vs. poison allowed) >5) Banner shoots out from end of wand, proclaiming "BANG!" >6) Target shrinks to 1/10 normal height >7) Target grows to 10 times normal size >8) Wand disappears permanently (Hurrah!) >9) Gates in either a cockroach (50%) or a mouse (50%) >10) Conjures a lightbulb, which appears over user's head, > accompanied by the "ding" of a bell >11) Launches 100 moldy bagels at target. >12) Destroys entire multiverse. Game over. > > >Potion of Surrealness > >The imbiber of this potion will quickly lose all interest in what >others perceive as "reality". He/she will instead ponder such >questions as "Why don't orcs come with blue and purple bathroom >fixtures?" > > >Clotheshamper of Endless Laundry > >This large container will always have a plentiful supply of raiment >available. Unfortunately, it will always be dirty, smelly, of the >wrong color, and it won't quite fit the person who wants it. > > >Libram of Literacy > >By reading this complex book cover to cover, one who is currently >illiterate will learn how to read. > > >Gauntlet of Eternal Masturbation > >Strongly resembles a beneficial magical item such as Gauntlets of Ogre >Power or Gauntlets of Dexterity. Once this gauntlet is put on, it can >only be removed by a Remove Curse or Wish spell. > > >Prophylactic of Protection > >Prevents pregnancies (90%) and confers upon its wearer 90% immunity to >sexually-transmitted diseases. > > >Sword, Nerf > >Are you the non-violent type? Do you want to set an example that's >OK for the kids to try at home? Or are you just tired of stabbing >yourself? If you answered "yes" to any of these questions, this is >the weapon for you. Note that this sword is usable by Priests as it >is not a slashing or piercing weapon. > > >Ion Stones > >These spherical magical items come in two types; one is marked with >"-" glyphs; the other bears some number of "+" sigils. The exact >number of markings indicates the strength of the Ion. Stones of >opposite types attract until they form a group of Stones with an equal >number of "+" and "-" runes. Ion stones are customarily found in such >groups. > > >Mall of the Titans > >This enclosed shop-o-rama has everything one could possibly imagine, >including lots of Big-and-Tall Men's shops. > > >Potion of Bowel Control > >Cures imbiber of any intestinal disorders and/or incontinence (forget >those adult undergarments!). Roughly 1 in 10 of these potions are >cursed to cause permanent loss of control. > > >Staff, Administrative > >This staff will claim to be able to do just about anything, but in >reality works too slowly and too poorly to do much of anything. These >Staves come in different sizes -- the bigger, the worse. The staff >will always grow when requested to do something. > > >Cloak of Obesity > >This bulky garment makes the wearer look as much as 50 pounds heavier >than he/she actually is. If used in conjunction with a disguise >proficiency, it increases the chance of success by 30%. > > >Horn of Frogs > >When this odd, green horn is blown, 10d10 frogs fly from the orifice. >Their trajectory will spread them out in a 60-degree arc with a 60' >radius. Any creatures caught within this area of effect are assumed >to collide with 1d10 frogs (1 point of damage each). Movement is >reduced to 1/4 normal and all affected creatures must make a saving >throw vs dragon breath at +4 or be knocked over. > > >Rug of Slobbering > >These rugs are normally indistinguishable from ordinary carpets, but >radiate a strong magical dweomer. When a Rung of Slobbering is >unfurled and tossed at a target, it will envelop the victim and >slobber rabidly for 1d4+2 rounds, after which it will fall limply to >the ground. Note that the victim and all of his/her possessions will >be completely water-logged. > > >Crystal Ball, Disco > >Disco Balls are silver multifaceted spheres, usually 2 feet in >diameter. Once per day, on command, the Ball will levitate up to 30' >in the air and will rotate slowly, casting a special Dancing Lights >spell. One in 10 of these items have the further capability of >casting Otto's Irresistable Dance at the 13th level of magic use. > > >Dust of Dirtiness > >This magical powder, when spread over an object, will cause the >surface to becme dirty. Each small pouch can cover an area of 10 >square feet. > > >Cloak of Promiscuity > >This cloak appears to be a fairly good-looking piece of clothing. >When donned, it becomes transparent to all individuals except the >person wearing it. > > >Bag of Vomit > >This item appears to be an ordinary, non-descript satchel. When it is >opened and inverted, however, it vomits uncontrollably for 1 round. >There is always a faint but odd odor to this item. > > >Bucknard's Everfull Barfbag > >Not to be confused with a Bag of Vomit, Bucknard's Everfull Barfbag is >always full of regurgitated food and vile stomach juices. If emptied >by any amount, it will refill itself the next day. This item is >rumored to be an orifice of an extra-planar creature who perpetually >drinks too much alcohol. > > >Cloak of Misplacement > >For nearly all intents and purposes, this is an ordinary piece of >clothing. Anytime a wearer removes it, there is a 30% chance that it >will spontaneously disappear. > > >Ring, Token > >Creatures who wear this powerful ring gain the ability to communicate >with eachother via a message-passing protocol. Comes in 4 Mbps and 16 >Mbps varieties. > > >Shell of Process Control > >With this power device (utility, actually), a wielder gains complete >control over all processes, including rights to change their state, >resource allocation, and priority. There might be dangerous side >effects, though, as the Shell uses the Bind Socket spell to coerce the >appropriate Daemons to do the user's bidding. Specifically, there is >a 10% chance per shell command that the daemon will escape the >bindings and KILL-9 the user or create 2d4 zombie processes and send >them at the user. > > >Gem of Worthlessness > >This appears to be a valuable stone such as a diamond, emerald, or >ruby, but is actually just cut glass. > > >Sword +1, +4 vs Masonry > >This weapon was created to destroy masonry. When within 60' of any >stones, bricks, mortar, concrete, or rocks, the sword will pulse >angrily. For each 100 pounds of such materials, there is a cumulative >10% chance that the weapon will dominate the user and force him/her to >attack all masonry in sight until it is reduced to rubble. > > >Potion of PMS > >This potion causes its imbiber to be subject to violent mood shifts >for d4+1 days. These mood shifts can occur as frequently as the >player or DM desire, but a general rule is every four to six hours. > > >Potion of Gaseous Farts > >Causes unsurpressible flatulence for d6+4 rounds. > > >Horn of ThreeTons > >When blown, this horn causes one ton each of shrubbery, cats, and >cream pies to rain down upon the user. It is rummored that different >horns summon forth different combinations. > > >Loincloth of Strangluation > >Works like the Necklace of Strangulation, but affects a different >region of the body. > > >Manual of Goyim > >The title should explain it all. If you don't understand it already, >just forget it. > > >Manual of Painful Exercise > >After reading this lengthy book and dutifully performing all the >exercises described therein for 30 days, the reader will permanently >lose 2 points of Dexterity due to bruised ligaments. > > >Lenses of Protection > >You wouldn't hit a person with glasses, would you? > > >Wand of Masturbation > >[CENSORED] > > >Sword +1, +5 vs. Wielder > >This maleficent weapon has a secret desire to destroy any creature who >possesses it. On an unmodified attack roll of 1, 2, or 3, the weapon >strikes the wielder for maximum damage. > > >Whip of Self-Flagellation > >This whip appears to be an ordinary flogging device until actually >picked up, at which point the holder is cursed into becoming a >masochist. > > >Dagger of Whining > >This miserable little blade is never happy. Whether sheathed or >drawn, it will always find something to complain about, such as "Put >me back Q it's cold out!", "Awww, now I'm all bloody!", and "I've been >dropped, and no one's picking me up!" > > >Trident of Dish Command > >Make those plates do your bidding! This weapon can control either 4d8 >normal plates/bowls/cups or 2d8 pots/pans/cookie sheets. > > >Gauntlets of Groping > >They seem to have a mind of their own... > > >Nolzur's Marvelous Mushrooms > >Each 'shroom has enough psychedelic energy for a really wild trip. >These fungi are typically found in small colonies of 4d4 mushrooms. > > >Hammer of Dunderdolts > >This powerful warhammer always functions as a +0.001 weapon. Whenever >an attack roll of an unmodified 20 is rolled, the hammer will fly >forth with a deafening "DUUUHHHHH!!" and will strike the target for >normal damage plus triple the magical bonus. The victim's >Intelligence will be reduced by 5 points or one-half, whichever is >lower. > > >Gauntlets of Ogre Brains > >Immediately lowers (raises?) the wearer's Intelligence and Wisdom to >those of an average Ogre -- namely, 6 in each. Also modifies the >user's posture and manners to those common to Ogres. > > Andrew Twyman