STARTREK: The Next Gathering
For more Magic: The Gathering humor, check out Magic: The Humor
The following is a parody. It was created with humourous intent and is
by no means intended to ursurp any registered trademarks.
Spacebound == Cannot attack unless opponent has Space in play. Is buried
any time controller has no Space in play.
Warp Factor 9 4UU
Enchantment
While Warp Factor 9 is in play, all your sorceries
and encantments are played with the speed of an
interrupt. You must tap one Scottie each upkeep
or Warp Factor 9 is removed from play.
Scotties tapped in this manner cannot untap until
Warp Factor 9 is removed from play.
Scottie WWW
Summon Engineer
T: Prevent 1 point of damage to any target
OR Do 1 point of damage to any target
OR Add (1) to your mana pool
OR Tap any card in play
OR Untap any tapped card in play
"Scottie, you're a miracle worker" -- Capt. James T Kirk
1/1
Vulcan Advisor W
Summon Vulcan
While Vulcan Advisor is in play, if a player attempts to
do something really, REALLY stupid, his or her opponent must
say so and offer an explaination.
"That would be highly illogical, opponent"
2/2
Klingon Warrior R
Summon Klingon
RRR: Increase toughness to 1 above damage taken this turn
unless damage came from another Klingon Warrior
Must attack each turn or Klingon Warrior is buried
Enchantments which raise power or toughness cannot
be cast on Klingon Warrior
2/2
Unstable Wormhole 3UUU
Sorcery
Target card is removed from the game.
Transporter Accident BBB
Enchant Two Creatures
Target creatures become one creature with
power and toughness equal to the combined
power/toughness of the two creatures. Place a
-1/-1 counter on the new creature each upkeep.
Creatures die immediately if enchantment is
removed. You must control at least one of the
creatures enchanted, which must have a higher
toughness than your opponent's creature. You
become controller of the resulting creature.
Space-Time Flux UUU
Sorcery
Take a card of yours which is no longer in
play and bring it immediately back into play.
This spell can affect cards in your graveyard or
cards "removed from the game entirely".
Shields XWW
Enchantment
Shields take all damage directed at you, to a maximum
of X. X is reduced by 1 for each point of damage, unless
a Scottie is tapped for each point of damage. Scotties tapped
in this manner do not untap until Shields is removed from play.
When X is 0 or less, Shields is removed from play. Adds (4) to
the activation cost for all Transporter Chiefs.
Phaser 3
Artifact
2T: Tap target creature
4T: Kill target creature
6T: Bury target creature
Chief O'Brien WW
Summon Transporter Chief
WT:Remove target creature from combat or make target
creature unblockable for remainder of turn.
1/1
Ferengi Merchant G
Summon Ferengi
T: Target spell is countered unless (1) is paid by caster.
1/1
Damon Tog 2GG
Summon Damon
All Ferengi in play gain +1/+1 and Space-Station-Walk
2/2
Cardasian BB
Summon Cardasian
2/2
Gul Darheel 3BB
Summon Gul
All Cardsasians gain +1/+1 and
T: do 1 point of damage to any
Bajorran in play
Bajorran G
Summon Bajorran
1/1
Bajorran Resistance 2GG
Enchantment
All Bajorrans in play gain +1/+1 and
T: do 1 point of damage to any Cardasian
in play
Bajorran Resistance is removed from play if
no Bajorrans are in play.
Cloaking Device UU
Enchant Creature
UU: Target creature cannot be target by any effects,
nor can it particapte in any attack or defence until
your next upkeep.
Q 5000BWURG
Summon Q
T: Cast any summon, enchantment, instant, sorcery or
interrupt you know. You do not have to have the card
in your hand, library or collection, you just have to
know what it does. This spell is cast with the speed
of an interrupt and cannot be countered.
Q is immune to all spells and effects.
Q will not particapate in any attack or defence.
Q cannot be resurrected, animated, or otherwise taken from
the graveyard and back into your hand or play.
oo/oo
Capt James T Kirk 2W
Summon Captain
T: Take...a pause...for no...
apparant....reason.
Cannot harm any creature which appears obviously
humanoid and female by its picture on its card.
Capt James T Kirk will do no damage to female
wizards.
2/2
Bones 2W
Summon Doctor
T: Prevent X-1 points of damage to target
creature, where X is the amount of damage
target creature has sustained this turn.
"Bones! This man is dying!"
"Damn it Jim! I'm a *doctor* not a....
Yeah...Right...." -- Overheard in Sick Bay.
2/2
Vulcan Mind Meld 3UU
Sorcery
Opponent must tell you *exactly* what he or she
intends to do on his or her next turn. If the
actions of your opponent are not as specified,
you opponent will lose half his or her remaining
life points.
Guardian of Forever 10
Artifact
10T: Bring a card which is no longer in play back
into play, including cards removed from the game OR
10T: Search through your library and bring any one card
into play immediately, shuffling your library afterwards OR
10XT: Search through the first X cards in your library and
arange them in any order, placing them back on top of
your library.
You must spend (10) to untap Guardian of Forever.
Tribble G
Summon Tribble
For each point of damage a Tribble inflicts, a new Tribble
is created. Represent new Tribbles with tokens. Tribbles
represented by tokens have the same stats and abilities as
Tribbles represented by cards.
1/1
Holodeck 6
Artifact
T&Sacrifice Holodeck: Remove all your cards from the Startrek:
The Next Gathering expansion and play a sub-game of Magic:
The Gathering, starting with 10 life points. The winner of this
sub game may place his or her ST:TNG cards back into his/her
library. The loser of the sub game must finish the main game
without these cards.
Enterprise 5WWWW
Summon Starship
Flying, Spacebound
During upkeep, controller can spend (3) and T to separate
Enterprise into a 1/4 Saucer Section and a 7/4 Battle
Section. Represent Saucer Section with a token. Saucer
Section enters game tapped. Battle Section gains First
Strike.
To rejoin, controller must spend (3) and T.
Enterprise may not attack until it has received damage.
8/8
Space-Station 6
Land
T: Add (1) to mana pool OR
Prevent 1 damage to any starship
Klingon Bird Of Prey 9
Summon Starship
Flying, Spacebound
(2): Cannot be targetted by any effects or participate
in any attack or defence until your next upkeep
+2/+2 if you have any Klingon Warriors in play
7/7
Romulan War Bird 9
Artifact Creature
Flying, Spacebound
(2): Cannot be targetted by any effects or participate
in any attack or defence until your next upkeep
8/8
Mox Dilihium 0
Artifact
T: Add (1) to your mana pool
Phaser Lock 2RR
Enchantment
Choose a creature in play. While creature and Phaser
Lock are in play, you can spend (1) to do one point of
damage to the target creature. This damage is at the
speed of an interrupt. During upkeep, you can change
target creatures. Phaser Lock is removed from play if
the creature it is targetting is removed from play.
"Mr Worf, how fast can you get a phaser lock?"
"Fast."
Space
Land
T: Add (2) to mana pool. This mana can be used only
to summon a Starship.
Supernova 4RR
Instant
You and your opponent each choose one basic land type.
All basic lands of these two land types become Space.
Only affects basic land cards.
Giant Space Baby 5G
Summon Space Baby
Spacebound, flying
T: Tap any Starship in play.
6/6
Prime Directive 1W
Enchantment
While Prime Directive is in play, players may not target
their opponents or their opponents' creatures with any spells
or targetted effects. At the end of caster's turn, place a
counter on Prime Directive. Caster must spend W for each
counter on Prime Directive or Prime Directive is removed from
play.
Klingon High Council 3R
Summon High Council
During controller's upkeep, flip a coin with opponent calling
it in the air. If the coin lands in the controller's favour,
all Klingons controlled by him or her gain +2/+1 and all Klingon
Birds of Prey gain +1/+1. If coin lands in opponents favour,
all Klingons in play belonging to the opponents of the controller
of Klingon High Council opponents gain +2/+1 and all opponents'
Klingon Birds of Prey gain +1/+1.
Genisis Project 4
Artifact
Sacrifice a land to regenerate a Vulcan.
Red Shirt Security Officer W
Summon Expendable Crewman
Bands
Must participate in every attack or defence it is
able to. Must Band with at least one creature if
it is able to. Must take all damage assigned to the
band.
"Captain, I think I found something over....Aaaaarrrrggg*"